Brand Strategy / BX

Vol.168

author

Strategic Designer

T.M.

What Is Fandom? Create Reasons to Be Supported

- Grow experiences people want to talk about, not just audiences that buy

この記事の対象:
ExecutivesBrand leadersCommunications and marketing teams
Fandom is not a group of people who simply buy products. It is a culture of people who have reasons to care and speak in their own words. Companies need more than lock-in. They need to grow meaning and experiences that people want to support at every touchpoint.
dotted lineこの記事の対象
ExecutivesBrand leadersCommunications and marketing teams
dotted line

この記事でわかること

  • Meaning of fandom
  • Reasons people support
  • Lessons from oshikatsu
  • Experience design in PROJECTS
  • BOEL's view
stuffstuff

What Is Fandom?

What Is Fandom?

A state where people speak, not only buy

A state where people speak, not only buy

Fandom does not mean gathering passionate people. It is a culture in which people have reasons to care, speak about those reasons in their own words, and share them with others. The spread of oshikatsu shows a form of involvement that does not end with buying. When people find meaning in supporting something, they naturally invest time and emotion. This is what companies can learn. The task is not to stage excitement, but to grow reasons people want to talk about.

Why Does Fan-Building Become Confusing?

Why Does Fan-Building Become Confusing?

Systems for selling alone do not create support

Systems for selling alone do not create support

When companies try to increase fans, they often begin with membership programs, benefits, or posting campaigns. These can help increase touchpoints, but they do not grow fandom by themselves. The center should be meaning, not reward. Why would people want to support this company? Why would they want to tell others about it? Why would they spend their own time on it? Tactics that cannot answer these questions may create short-term reactions, but they do not become culture.

What Can We Learn From Oshikatsu?

What Can We Learn From Oshikatsu?

People take home meaningful experiences

People take home meaningful experiences

Oshikatsu shows that people are not moved only by function or price. People spend time and emotion on something that overlaps with their own values. There is a reason to support it, a tangible sense of involvement, and a story they can share with someone else. The same applies to companies. A good product alone rarely becomes something people support. A company needs to show, through experience, what it values and what kind of future it wants to create together with people.

How Are Memorable Experiences Created?

How Are Memorable Experiences Created?

Design it as a journey with family, not only a venue

Design it as a journey with family, not only a venue

In the PROJECTS case TOMAMU the WEDDING, BOEL reframed a wedding not as a choice of where to hold a ceremony, but as an experience of what kind of time a family spends together. Travel, nature, stay, and the afterglow of celebration were connected to design not only the appeal of a venue, but how a life milestone is remembered.

Fandom has the same structure. People remember not only convenience or price, but time they later want to talk about. Companies people support have memorable experiences within their touchpoints.

What Do Supportive Touchpoints Need?

What Do Supportive Touchpoints Need?

Balance consistent meaning with room to participate

Balance consistent meaning with room to participate

To grow fandom, a company should avoid deciding everything too tightly. Values need to be shown consistently.

At the same time, customers need room to speak in their own words, discover their own uses, and share them with others. A website communicates thinking. Products and services turn promises into experiences.

Communication becomes an entry point for participation. When touchpoints are fragmented, people lose sight of what they are supporting. When consistent meaning overlaps with room to participate, a brand changes from something bought into something grown together.

Where Should Companies Begin?

Where Should Companies Begin?

Decide why people would support the brand, not why the brand wants support

Decide why people would support the brand, not why the brand wants support

The first question is not which tactic will increase fans. It is why people would support the company. Which values should people connect with? Which experience should they want to talk about? What kind of participation should arise naturally?

Next, existing touchpoints need to be reviewed. Where do customers encounter the company's attitude? Where do expectations rise, and where are they disappointed? By testing in small ways and observing how people speak, the reason for support gradually becomes clear.

Fandom Is the Design of Growing Relationships

Fandom Is the Design of Growing Relationships

Design the Decision turns reasons for support into experience

Design the Decision turns reasons for support into experience

BOEL does not see fandom as staged enthusiasm. We see it as deciding which values a company will choose and through which experiences it will build relationships with people. Brands people support are not born by accident. They are designed with meaning people want to talk about, room for participation, and touchpoints that build trust over time.

Design the Decision supports that judgment. By deciding what to promise, to whom, and through which experiences people will keep participating, a brand changes from something consumed into something grown together.

著者について

A strategic designer who connects empathy, participation, and memory to design experiences people support.

この記事のテーマ

#branding#Brand Strategy#Brand Experience#Design the Decision

FAQ

What Is Fandom?
Fandom is not a group of people who simply buy products. It is a culture of people who have reasons to care and speak in their own words. Companies need more than lock-in. They need to grow meaning and experiences that people want to support at every touchpoint.
Why Does Fan-Building Become Confusing?
The key is to view it as “Systems for selling alone do not create support.” Use Reasons people support as a guide and review current initiatives and touchpoints one at a time.
Where Should Companies Begin?
Start from the idea of “Decide why people would support the brand, not why the brand wants support” and test one touchpoint or decision. Rather than changing everything at once, review the result and expand gradually.
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